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OtherShrezzing parent
A mixed ever-shifting UI can be excellent though. So you've got some tools which consistently interact with UI components, but the UI itself is altered frequently.

Take for example world-building video games like Cities Skylines / Sim City or procedural sandboxes like Minecraft. There are 20-30 consistent buttons (tools) in the game's UX, while the rest of the game is an unbounded ever-shifting UI.


skydhash
The rest of the game is very deterministic where its state is controlled by the buttons. The slight variation is caused by the simulation engine and follows consistent patterns (you can’t have building on fire if there’s no building yet).

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