Preferences

MichaelThatsIt parent
So I’ve actually been in XR for nearly a decade now. So I’ve tried every version of “dev in XR” I even spent the last 2 years trying to build an XR native dev platform.

The feedback was always “this is too heavy” for all devices excluding XREAL.

Also I wanted a device that didn’t feel like a hack. Something tailored to the experience.


sandeep1998
I am very interested in this setup as well. I feel Bigscreen Beyond 2[0] has a very good balance of size and weight. But its VR and not AR. I can't wait to create something that does computing in VR well. Something that Simlula VR[1] has been trying for a while now

[0] https://www.bigscreenvr.com [1] https://simulavr.com/blog/intermediate-products/

MichaelThatsIt OP
Big fan of big screen. Darshan is probably the most level headed founder in all of XR.
That makes sense. Your compute puck based design is much more ergonomic. And if you combine it with something like SCOTTeVEST , you have a pretty good mobile XR form factor. Keep up the good work :)
LoveMortuus
>excluding XREAL

You mean you haven't tested XREAL or you didn't find XREAL as too heavy?

I'm asking because I have Viture XR Pro which are basically a clone of XREAL and I find them too heavy after a few hours of use.

I would really like a solution that wouldn't be as heavy and that would have clear displays where text would be readable from edge to edge.

swsieber
It might be that your pupillary distance is bigger than what the viture can handle. I have a pair of crap glasses I'm playing around with, and supposedly you can get custom lenses that account for your pupillary distance.

This item has no comments currently.