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Windows' "real fractional scaling" gives me clipped window borders, maximized windows bleeding onto other screens, and fuzzy-looking applications. I'm curious if Apple's downsampling method works better, because I am not impressed with Microsoft's method.

danbee
Yes, it does. It always renders internally at 2x which means that's all applications have to support. Then it downsamples the final framebuffer to the resolution of the display.

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