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HelloNurse parent
Optimal pathfinding isn't always the right objective: for a good looking game agent reasonable pathfinding can often be enough, or even better.

For example, in a RTS making units follow a leader in formation can be more natural and less expensive than performing independent optimal pathfinding for all of them, while in environments with many obstacles staying away from walls (on a simplified graph of good positions) is usually more elegant than hugging corners (on a much more complex graph).


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