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Really cool to see GPUs applied to sound synthesis. Didn’t realize that all one needed to do to keep up with the audio thread was to batch computations at the size of the audio thread. I’m fascinated by the idea of doing the same kind of thing for continua in the manner of Stefan Bilbao: https://www.amazon.com/Numerical-Sound-Synthesis-Difference-...

Although I wonder if mathematically it’s the same thing …


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