If we're moving towards real time tracing compute is going to always be a limitting factor, as it was in the days of pre rendering. Granted currently raster techniques can simulate ray trace pretty well in many scenarios and looks much better in motion, IMO that's more limitation of real time ray trace. There's a bunch of image quality improvements beyond raster to be gained if enough compute is throw at ray tracing, i think a lot of dlss / frame generation goal is basically to offload more cpu to generate higher IQ hero frames while filling in blanks.
Sure, but compute is a limiting factor.
DLSS might not be as good as pure unlimited pathtracing, but for a given budget it might be better than rasterization alone.
I’m saying that it’s different enough that you shouldn’t compare the two.
8k traditional rendering at 144Hz is a lot of pixels. We are seeing a 25%/3 years improvement cycle on traditional rendering at this point, and we need about 8x improvement in current performance to get there.
2040 is definitely possible, but certainly not guaranteed.
Makes you wonder how far ahead displays will be in 2040. I can imagine display prices falling in price and increasing in quality to the point where many homes just have displays paneled around the walls instead of paint.
Cause it ain't about the gameplay or the usefulness. It's all about that big dick energy.
I use DLSS type tech, but you lose a lot of fine details with it. Far away text looks blurry, textures aren’t as rich, and lines between individual models lose their sharpness.
Also, if you’re spending $2000 for a toy you are allowed to have high standards.