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Rasterizing results in better graphics quality than DLSS if compute is not a limiting factor. They are trying to do an apples to oranges comparison by comparing the FPS of standard rendering to upscaled images.

I use DLSS type tech, but you lose a lot of fine details with it. Far away text looks blurry, textures aren’t as rich, and lines between individual models lose their sharpness.

Also, if you’re spending $2000 for a toy you are allowed to have high standards.


> if compute is not a limiting factor.

If we're moving towards real time tracing compute is going to always be a limitting factor, as it was in the days of pre rendering. Granted currently raster techniques can simulate ray trace pretty well in many scenarios and looks much better in motion, IMO that's more limitation of real time ray trace. There's a bunch of image quality improvements beyond raster to be gained if enough compute is throw at ray tracing, i think a lot of dlss / frame generation goal is basically to offload more cpu to generate higher IQ hero frames while filling in blanks.

> Rasterizing results in better graphics quality than DLSS if compute is not a limiting factor.

Sure, but compute is a limiting factor.

I was demonstrating the Apples to Oranges comparison. If they were both free no one would pick DLSS. It shows Rasterizing is preferable. So comparing Rasterizing performance to DLSS performance is dishonest.
Except that if rendering was magically free... why not just pathtrace everything?

DLSS might not be as good as pure unlimited pathtracing, but for a given budget it might be better than rasterization alone.

I agree it’s worth the trade off. I use upscalers a lot.

I’m saying that it’s different enough that you shouldn’t compare the two.

DLSS 4 uses a completely new model with twice as many parameters and seems to be a big improvement.
I hope so, because it looks like 8k traditional rendering won’t be an option for this decade.
Will NEXT decade be possible?

8k traditional rendering at 144Hz is a lot of pixels. We are seeing a 25%/3 years improvement cycle on traditional rendering at this point, and we need about 8x improvement in current performance to get there.

2040 is definitely possible, but certainly not guaranteed.

So at 2040 we might be able to render at top 2025 display specs.

Makes you wonder how far ahead displays will be in 2040. I can imagine display prices falling in price and increasing in quality to the point where many homes just have displays paneled around the walls instead of paint.

You won't be using display panels / monitors at all. It will be the Apple Vision Pro 14 Pro Max. A tiny thing you touch on your head and you view the rasterized world at 12k 120fps all around you.
Why is that an issue? Do you have an 8k monitor?
Even 4k monitors are relatively rare and most monitors today are still 1080p, 60 Hz. Yes, you don't need a 5090 to play games on that, but 5090 is a very niche product, while x060 cards are the overwhelming majority. 8k rendering is needed just for the 5 or 6 people that wants it.
there aren't many 8k monitors. I would rather have 300fps 4k
What is the draw to 300fps?
240Hz or higher monitors. 4K is enough for spatial resolution then it is better to increase temporal resolution. 4K at 240Hz stops looking like looking at a screen and starts looking out a window.
VR, probably.
People with 240Hz or higher monitors. 4K is enough for spatial resolution then it is better to increase temporal resolution. 4K at 240Hz or higher looks like a window.
Well if they can reach 300fps at 4k then they can prove to everybody once and for all that their dick is bigger than everybody elses.

Cause it ain't about the gameplay or the usefulness. It's all about that big dick energy.

DLSS is becoming the standard rendering.
It's not. It's becoming the standard lazy choice for devs though.

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