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Another hit from Neal. I wonder (and envy, in a good way) where does he gets the time to work and all this wonderful little games.

there was a highly similar project to this on HN a few months ago.

his previous project (infinite craft) was one of the first things i ever heard people talk about wrt LLMs.

His skill is in execution. I think he finds inspiration from the people around him.

Same. Not just the time, where does he gets the ideas for these games.

Plus, his implementation in a few of them is really exhaustive and polished. Are there any "interns" helping him?

Doesn't he do this full time?
But there's no attempt to monetize anything...

... which is part of why everything seems so polished, they each express an idea without compromise, and when he's done he can just be done.

Someone could make a pretty good museum exhibit from his site.

> But there's no attempt to monetize anything...

Maybe for the pages you tried, but I see ads on these pages:

https://neal.fun/infinite-craft/ (bottom)

https://neal.fun/perfect-circle/ (right)

https://neal.fun/days-since-incident/ (bottom, near the end, above the "you may also like" section)

The last one occasionally fails to show ads due to some javascript error (visible in the console). The same error was also observed on a few other pages with the "you may also like" footer, so my guess is that some ads were supposed to be visible on many pages, but were accidentally hidden due to some configuration issue.

It’s my understanding that Infinite Craft alone is probably so popular that those ads actually bring in decent revenue.

For comparison, at one point slither.io, which is another browser game (not his project) was bringing in $100k/day from one ad unit showed each time the player dies https://www.wsj.com/articles/as-slither-io-goes-viral-games-...

It boggles my mind how valuable advertising is. Who is clicking on that shit and presumably buying those products? I just cannot believe that there were actually $100k/day worth of actual ad conversions, no matter the player count. Yet the money flows so I guess people really do click on that shit and then buy that shit.

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