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KallDrexx parent
This is my dream!

The last year I've been working on a 2d focused GPU for I/O constrained microcontrollers (https://github.com/KallDrexx/microgpu). I've been able to utilize this to get user interfaces on slow SPI machines to render on large displays, and it's been fascinating to work on.

But seeing the limitation of processor pipelines I've had the thought for a while that FPGAs could make this faster. I've recently gotten some low end FPGAs to start learning to try and turn my microgpu from an ESP32 based one to an FPGA one.

I don't know if I"ll ever get to this level due to kids and free time constraints, but man, I would love to get even a hundredth of this level.


Chabsff
You probably know this already, but for anyone else curious about going down that road: For this type of use, it's definitely worth it to constrain yourself to FPGAs with dedicated high-bandwidth transceivers. A "basic" 1080p RGB signal at 60hz requires some high-frequency signal processing that's really hard to contend with in pure FPGA-land.
KallDrexx OP
That's good to know actually. I'm still very very early in my FPGA adaption (learning the fpga basics) and I am intending to start with standard 640x480 VGA before expanding.

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