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gchadwick parent
Cool! I found the hello blog here illuminating to understand the creators intentions: https://www.furygpu.com/blog/hello

As I read it, it's just a fun hobby project for them first and foremost and looks like they're intending to write a whole bunch more about how they built it.

It's certainly an impressive piece of work, in particular as they've got the full stack working, a windows driver implementing a custom graphics API and then quake running on top of that. A shame they've not got some DX/GL support but I can certainly understand why they went the custom API route.

I wonder if they'll open source the design?


PfhorSlayer
I'm in the process of actually trying to work out what would be feasible performance-wise if I were to spent the considerable effort to add the features required for base D3D support. It's not looking good, unfortunately. Beyond just "shaders", there are a significant amount of other requirements that even just the OS's window manager needs to function at all. It's all built up on 20+ years of evolving tech and for the normal players in this space (AMD, Nvidia, Intel, Imagination, etc.) it's always been an iterative process.

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