SEEKING VOLUNTEERS: Software Engineer (Game / Web) / SRE / DevOps / Technical Artist (other roles also available) at Toontown: Corporate Clash
Toontown: Corporate Clash is a non-profit, fan-made revival of the defunct Disney MMORPG, Toontown Online, with a brand new storyline, new mechanics and new characters. We're committed to pushing the genre of Toontown Online forward - [check out the trailer for our latest update](https://www.youtube.com/watch?v=ImehBT4ChVI) on what we've done for the game. We've also used our home-grown IP to raise funds for charity; last year [we raised $22k for Childre's Miracle Network Hospitals](https://corporateclash.net/news/article/134) by licensing our IP to be made into plushies.
We get anywhere between 400 and 600 concurrent players on a typical day, and up to 2000 players when a major update launches. Our team consists of 100+ passionate volunteers in all stages of their careers, with many having used the experience gained at our project to help them secure jobs and further opportunities in the industry.
We use a wide variety of languages and frameworks:
* Game - Panda3D (Python code, C++ engine), MongoDB / Postgres
* Networking - HAProxy and Astron (C++, but we're also looking at adopting Rust)
* Web - Our legacy stack is PHP + Laravel + Vue, with the new stack being based on TypeScript (Next.js, Hono/Elysia, Cloudflare Workers)
* Launcher - PyQt at the moment, but we're looking to adopt Tauri (TypeScript + Rust)
* Hosting - Cloudflare Workers / Pages, AWS, Azure, GCP (wherever free credits we can get)
* Infra - Docker
If you are an aspiring tech person who wants real-life experience in a large-scale project, we would love to hear from you!
(NOTE: We typically ask for all applicants to have at least 3 months of in-game gameplay.)
Toontown: Corporate Clash is a non-profit, fan-made revival of the defunct Disney MMORPG, Toontown Online, with a brand new storyline, new mechanics and new characters. We're committed to pushing the genre of Toontown Online forward - [check out the trailer for our latest update](https://www.youtube.com/watch?v=ImehBT4ChVI) on what we've done for the game. We've also used our home-grown IP to raise funds for charity; last year [we raised $22k for Childre's Miracle Network Hospitals](https://corporateclash.net/news/article/134) by licensing our IP to be made into plushies.
We get anywhere between 400 and 600 concurrent players on a typical day, and up to 2000 players when a major update launches. Our team consists of 100+ passionate volunteers in all stages of their careers, with many having used the experience gained at our project to help them secure jobs and further opportunities in the industry.
We use a wide variety of languages and frameworks:
* Game - Panda3D (Python code, C++ engine), MongoDB / Postgres
* Networking - HAProxy and Astron (C++, but we're also looking at adopting Rust)
* Web - Our legacy stack is PHP + Laravel + Vue, with the new stack being based on TypeScript (Next.js, Hono/Elysia, Cloudflare Workers)
* Launcher - PyQt at the moment, but we're looking to adopt Tauri (TypeScript + Rust)
* Hosting - Cloudflare Workers / Pages, AWS, Azure, GCP (wherever free credits we can get)
* Infra - Docker
If you are an aspiring tech person who wants real-life experience in a large-scale project, we would love to hear from you!
(NOTE: We typically ask for all applicants to have at least 3 months of in-game gameplay.)
https://corporateclash.net/help/apply