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AAA development seems to be broken. With a few exceptions, mega publishers put a stupendous amount of manhours into delayed and ultimately mediocre games.

"AA" seems to be the sweetspot now. Big enough for economies of scale to kick in, small enough to take targeted risks and avoid scaling issues. And I think software advancements (especially gen AI) are going to make that discrepancy even more extreme, as AAAs lose the content volume edge they have over smaller studios.


> AAA development seems to be broken.

it is broken because they are putting in too much money into single titles, and therefore, want to "reduce risk". This basically means following a known formula and IP, because previous success means they're likely to get at least brand recognition for the sequel.

But this means you get mediocre games as it rehashes the same property over and over again.

That's why indie games are so fantastic, because they love risk taking on new ideas.

AAA gamers seem to be broken.

They are all preordering the next AAA ultimate Edition with bonus cosmetics for $100 after spending the last year complaining about how terrible the previous title from 6 months ago is.

If I had a steady stream of customers willing to pay for garbage, I too would happily deliver.

There's maybe 3 fantastic indie games per year and millions of garbage ones. It's also full of clones of the popular games that aren't quite as good or downright terrible. The reason indie games seem to be better is the massive work other people have put in to actually find the good ones in a sea of crap, and most "indie" games that are popular are borderline mainstream production companies.
They're actually putting too little money into the actual development. A huge part of the budget is marketing.
Yes, and yet that is a symptom of the problem, not a root cause. You'll find the same issue in big budget movies these days. Huge marketing budget, huge special effects budget, etc.

But the contents and script writing is terrible, or at best mediocre. The ultimate root cause is the fact that the money invested in a single movie is too high, and thus the studio/production company cannot have it fail. So they do everything in their power to make it succeed (financially), even if it goes against an artistic vision.

I thoroughly enjoy youtube channel Splattercatgaming who reviews indie games every day. Most of the time I am not interested and just skip through the video but occasionally there is a game with novel and interesting gameplay that I'd never stumble onto otherwise.
Yup, that's a direct result of replacing engineering talent with mediocre MBAs and focusing on making games for shareholders instead of players. Story as old as capitalism

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