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I'm in the same boat- I just want a simple headset that overlays a big, high-resolution monitor on my normal vision. The closest thing I know of is the [Simula One](https://www.simulavr.com/), which seems to be a VR "virtual monitor".

VR instead of AR is a dealbreaker for me though- I want AR virtual monitors that overlay the displays on my actual vision. Even VR which uses a camera to pass through to the display isn't really what I want.

My ideal hardware would just be a "dumb" AR display with wide FOV and an HDMI input that just overlays the video data onto my normal vision.

From what I understand a big challenge is the wide FOV though, but I don't know enough about optics to really understand why this is the case.


It sounds like the closest thing to what you want is the Xreal Air, not the Simula One, which is a project for a full high-quality standalone VR headset (that happens to run Linux instead of Android like other standalones).

> VR instead of AR is a dealbreaker for me though

The problem with AR is a basic technical one: you can't use a transparent lens to paint black pixels over white light. That's why Apple, despite being desperate to make the "Apple Glasses", has basically abandoned AR entirely in favor of VR-but-the-video-passthrough-is-so-good-it-feels-like-AR design, and I would expect most other companies working on AR devices to follow suit.

My Air turned up today. The "can't paint black with light on a transparent surface" solution is a sheet of plastic. Put it on when it matters, take it off if it doesn't... Can't fault it for simplicity.

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