Preferences

> These devices are quickly changing childhood for children. Playing outdoors, spending time with friends, reading books and hanging out with family is happening a lot less to make room for hours of snap chatting, instagramming, and catching up on You Tube.

I feel like this rhetoric also existed when I was in middle school, well before smartphones. The villain then was TV and violent video games, and there were similar campaigns to “cut the cord” (I remember my school having a giant fake plug a bunch of kids pulled of of a socket symbolically). The idea then, as now, was that kids are spending less time outdoors, reading books, etc.

I think this is a perennial reaction of parents to a changing world and the disparity between their childhood and their children’s childhoods.


"This time is different"

I do think modern apps, adtech, and addiction engineering are devastatingly effective and different from predecessors. We need to treat these with specific care. Similar to nukes vs. conventional bombs. Adtech and recommendation algos are the WMD of the marketing world.

I was recently interviewed for a job by a guy doing infra at an adtech company. He had a PhD in physics from UCLA. These are the big guns your 7 year old is up against. TV and video games did not have this intellectual firepower behind them. May the odds be in your child's favor.

TV itself was and is devastatingly effective (at spreading ideology and culture), but the primary targets of influence are not children but adults.
There were lots of TV ads directed at children. Arguably they were net negatives for society.
While I do think extreme doomerism about new technology is misguided, I also feel this hand wavy "they said it about us an we're fine!" dismissal is also misguided.

Just because TV and video games did not lead to total societal collapse does not mean they are free of negative side-effects, nor does it make these technologies necessarily comparable to any other generational-shift technology adoption. TV definitely had and has negative societal side effects. Prolonged and uninhibited video game usage definitely van have negate side effects. Same thing will likely be the case for smartphones.

I also think smartphones are a special breed since they can expose children much more easily to fringe ideology than either video games or mass media ever could thanks to gatekeeping mechanisms.

We'll never get a handle on appropriate, healthy societal relations with media technologies until we stop summarily treating them as purely negative, purely positive, or purely neutral and start doing the work of analyzing each technology and its use and potentialities in their particulars.

There was a study posted here recently showing that the earlier a person is given access to a cell phone, the worse the person's mental health is as an adult: https://www.hackerneue.com/item?id=35948332
But also: our generation saw a dramatic increase in obesity.

Correlation is not causation. But some correlations are just too obvious to ignore.

Children across the globe has been watching TV and playing video games. Still, many countries hasn't seen US level obesity problems. The more likely and obvious contributor to obesity is food.
Food and the environment, since there are lab animals who have been on strictly controlled diets and routines for decades which have recently been observed getting fatter.
It also may not have been wrong then. Being outdoors and playing with others is great for kids, watching TV is... mixed. Same w video games. Definitely dosage dependent. And it's pretty clear social media is not good for kids.
Was TV really any better though? You seem to be saying "we survived so they will too" but just because you survived an environment with TV, doesn't mean that TV was harmless.
Waaay before that it was, um, books. Kids who read books instead of playing outside were weird. The age of the 10c pulp magazine, science fiction, westerns, crime stories, they were everywhere.

And parents lamented the time spent reading them instead of doing something outside.

Just wait until our kids grow up, and their kids have a VR headset strapped to their face 24x7. They'll bemoan the time lost that was watching youtube.

As an aside, in my day it was TV, and today my kids aren't interested in TV. Not sure my parents see the irony ;)

Violent video games have always been the boogeyman, but there never was any real evidence of its effect on children. These days there's constant news of widespread mental health issues in teenagers; I think the current iteration of social media has much worse effects than video games ever had.

This item has no comments currently.

Keyboard Shortcuts

Story Lists

j
Next story
k
Previous story
Shift+j
Last story
Shift+k
First story
o Enter
Go to story URL
c
Go to comments
u
Go to author

Navigation

Shift+t
Go to top stories
Shift+n
Go to new stories
Shift+b
Go to best stories
Shift+a
Go to Ask HN
Shift+s
Go to Show HN

Miscellaneous

?
Show this modal