I like your comment because it really make the root point here more evident..
Different strategies with different outcomes, it's hard to compare anything against the US which is an outlier, but there are some connections between tech and the cultural industry (especially movies).
And also as your point make more evident, of course that making the movie industry more sustainable and able to attract attention somehow is wanted. But giving there are people that like to eat more sushi than pizza, and giving the movie industry can shape itself while shaping its customers at the same time, i wonder if there's not a good way to mixing both (i mean hollywood could have been more bold in that regards instead of focusing too much in shaping its "milking cow")..
Anyway art is against "useful" or at least should have such a freedom that it doesn't even need to abide to useful.. Movies are a wonderful medium exactly because it's on this thin line between be art and something "useful" somehow..
making it a very sophisticated art form. (James Cameron comes to mind in mixing well both worlds, but guys like Denis Villeneuve are the ones that mix it really well in my point of view, bringing more sophistication to the table of popularity)
Somehow technology in general falls into those same traps. It must be sustainable, but to keep moving forward it also needs not to kill creativity. That's why i've mixed "maximizing the shareholder profit" into the equation to show how despite the fact that capital was paramount for the success of the endeavor in the first place, it can also be the source of its ruin when it makes the endeavors to lost what made them successful in the first place because they are focusing too much in just one vector (it actually kind of works great for industrial endeavors, but its not hard to see that more sophisticated industries like software and cinema, it doesn't live to it's full potential).
Different strategies with different outcomes, it's hard to compare anything against the US which is an outlier, but there are some connections between tech and the cultural industry (especially movies).
And also as your point make more evident, of course that making the movie industry more sustainable and able to attract attention somehow is wanted. But giving there are people that like to eat more sushi than pizza, and giving the movie industry can shape itself while shaping its customers at the same time, i wonder if there's not a good way to mixing both (i mean hollywood could have been more bold in that regards instead of focusing too much in shaping its "milking cow")..
Anyway art is against "useful" or at least should have such a freedom that it doesn't even need to abide to useful.. Movies are a wonderful medium exactly because it's on this thin line between be art and something "useful" somehow.. making it a very sophisticated art form. (James Cameron comes to mind in mixing well both worlds, but guys like Denis Villeneuve are the ones that mix it really well in my point of view, bringing more sophistication to the table of popularity)
Somehow technology in general falls into those same traps. It must be sustainable, but to keep moving forward it also needs not to kill creativity. That's why i've mixed "maximizing the shareholder profit" into the equation to show how despite the fact that capital was paramount for the success of the endeavor in the first place, it can also be the source of its ruin when it makes the endeavors to lost what made them successful in the first place because they are focusing too much in just one vector (it actually kind of works great for industrial endeavors, but its not hard to see that more sophisticated industries like software and cinema, it doesn't live to it's full potential).