In a development context, I do not want platform-specific quirks. Consistency is really important for me otherwise it is a jarring context switch when e.g. copy-paste changes when moving between OSes (which I do hundreds of time a day - laptop is Mac, developer workstation is in the office and is Linux, so I remote desktop into it for code, but "office productivity" stuff is on the mac). MacOS is really irritating in this regard (different keyboard layout for fundamental things (copy paste etc) compared to Linux/win, different physical key layout compared to every other physical keyboard in the UK, different functions for home/end compared to Linux/win, different position of window controls compared to Linux/win, different position of menu bar compared to Linux/win etc)
I look on with confusion when I see people ranting about wanting more native UI elements - I want the opposite! VS Code & Chrome look and act identically on Linux and windows and Mac (more or less) and that's how I want it to stay! And indeed I would encourage further abstractions away from OS-specific allowances (e.g. position of window controls is still wrong on Mac)
I'll also point out that the Mac had the same copy and paste keyboard shortcuts before Windows and Linux existed, so if any platform should be criticized for not matching, it'd be the one(s) that copied the shortcuts but added their own changes.
I don't use a Mac because everything about its UI is exactly the same as Windows and Linux, it's precisely the opposite. I use it because it's different (and IMO, better for me).
(And calling the window controls placement on macOS "wrong" is a bit rich. The platform that basically created the GUI can't be "wrong" about something so subjective as which side of the window those controls belong on.)
(Personally, I love the fact that copy/paste work in my Terminal with the same keys as every other app)
And, if you weren't aware, the keystrokes and design pre-date most other GUI systems in use today (Ctrl-C/V/X and things like dialogue boxes and menus work were part of IBM's CUA standards which, in turn, were an imperfect copy of the existing MacOS guidelines).
Likewise, MacOS used to have a hugely important rule; because in English we read from top-left to bottom-right, important stuff should be bottom right and stuff we use infrequently or is dangerous at the top-left.
Which is why the Apple menu and the window close button are top-left, why the primary button in any dialogue box is bottom-right. (And there is research, for example eye-tracking studies, showing that this helps significantly with user comprehension of what's on screen). However, Apple gave up on all this research when His Steveness returned and now just wings it - but it's this user-centric stuff that people refer to when talking about the "Macness" of an app.
Just remap them if you need, macOS offers great support for this.