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> willing-to-experiment-by-pushing-all-the-buttons

This is a great way of putting it and something I haven't thought of before. Mostly, I have been guarding my 2yo from pushing-all-the-buttons because I'm scared of her breaking something expensive (air purifier) or hurting herself (elevator). But I want to foster this sense of creative exploration.

She has taken a lot of interest in my Macbook (lots of keys to press, and she sees me using it) but zero interest in the cheapo tablet I bought her.

Any advice?


>Any advice?

I can tell you that getting an RGB keyboard is not a great idea. I learned that from experience.

In my own experience (of exactly 1 child), teaching him to understand what's ok and what's not ok to play with is important. We felt, from a distance, a hot stovetop well after the burner was off, touched the edge of a knife to see how sharp it was, etc. We lived in a city, so we got to see, in person, cars running lights and getting into an accident (look both ways, even with a walk signal!).

I also let him participate in the button pushing with guidance. Kids want to do what you're doing, so making that as real as possible is a good thing. In my case, I had an only laptop kicking around. It could do some web games and looked and felt similar to what Daddy was using.

Disclaimer: not a parent, but anecdotally curious as a child.

Give them video games. Problem solving, and creative button mashing as a must if you want to be good at a game. Then slowly extend to things like old laptops (get them to help you switch out the hard drive), etc.

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