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You can pay for a developer account ($99/yr) which allows you to get your builds signed by Apple for the purposes of you running either dev-builds locally or internal-only apps for an organization.

That's what they mean by "no jailbreak required". Flipside is you gotta pay for a dev account to get your stuff signed to allow it to run.


dahfizz
You need to pay a subscription to run your own code on your own device? Why anyone puts up with Apple's anticonsumerism is beyond me.
thebruce87m
Security. Privacy. Long term support of hardware (environment). No carrier crapware.
heavyset_go
> Security

This is arguable. The amount of CVEs is pretty high for a closed-source platform. Several of those CVEs were exploited in the wild for years before being fixed.

saagarjha
Unfortunately this is true for the other commonly-used mobile OS as well.
userbinator
...which just lends more credence to the notion that you can pretend to be safe and lose your freedom, or you can face the reality that security isn't going to be perfect either way, and keep your freedom too.
thebruce87m
I don’t see this being any worse than their competitors, and the long term support of hardware means that when they fix them you’re more likely to get the fix.
syntheticcorp
Counting CVEs is not a good way of comparing security between software.
saber6 OP (dead)
You don't even need a (paid) developer account. Anyone with an apple id can sign ios apps with a validity of 7 days.
Not dynamically loaded libraries after 13.3.1, however.
jscheel
General consensus is that this is a bug though. Apple has not come out with any announced change.
josteink
> You can pay for a developer account ($99/yr) which allows you to get your builds signed by Apple

So to test this on my iPhone, I need 1. to buy a Mac and 2. pay for an annual Apple development permission subscription.

You really can’t make a platform worse than this, and I say that as an iPhone owner. It’s so frustrating!

Can’t they publish this as a “test-flight” beta like for instance iSH does?

busymom0
No they are incorrect. That used to be the case but now you don’t need to pay a developer for testing on your own device. Only when you want to publish the app to App Store or need some specific developer feature like iCloud is when you need to pay.

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