Goat Simulator 1st Alpha Gameplay
https://www.youtube.com/watch?v=WgTQglGvNUs
https://en.wikipedia.org/wiki/Goat_Simulator
>Eurogamer's Dan Whitehead complimented Coffee Stain Studios on building in enough content Goat Simulator and potential expansion through Steam to prove it more than a simple joke title, and instead a brief diversion "in which the player is a willing participant". Dan Stapleton of IGN considered the title a "clever interactive spoof of all the broken game physics we’ve seen in open worlds" and despite being short, was a "hell of a good time". Tim Turi of Game Informer stated that the first hour with the game would be amusing, but due to the lack of more expansive features, he "[does not] recommend it to anyone looking for more than disposable entertainment". Steve Tilley of the Toronto Sun described the game as one where "most players will have a few hours of fun and then file [it] away as an occasional novelty to pull out when they’re especially bored".
>Rich Stanton of The Guardian was very critical of Goat Simulator, noting how the title is self-aware of its poor quality, and stated that the game's creation and promotion "demonstrates how social media and the internet amplify our supine tendencies". Andy Kelly of PC Gamer was also critical of the title, calling it a "bad, amateurish and boring game", and considered its popularity was only due to word-of-mouth and YouTube videos that enticed players to buy the game themselves.
Nah, that's still the same “more notable things from the past are more memorable bias”; Corncob 3D wasn't considered a shitty game at the time. There were lots of shitty games, CC3D, relatively speaking, wasn't one of them though it might seen like one by modern standards.
For the most part, the shitty games of the past are forgotten (except a few notorious ones that were shitty despite big manufacturer backing and marketing efforts, like E.T.: The Extra-Terrestrial.)