scarface74 parent
AmbrosiaSW was a successful business for over a decade off of games. Most of them hold up very well.
Their office was just down the street from me. It closed sometime last year although their website still seems to be active. From what I understand the company may just be Andrew Welch at this point.
It still hurts me that I no longer have access to the email address I used to buy the Escape Velocity series. One day I'll have to suck it up and repurchase them...
Unfortunately if you look around at Reddit and such it appears that they no longer actually sell liscenses, you need to badger the one remaining employee for a code, etc.
That's a shame. I actually reached out to them asking if there was any way to look up my license by name and they said no.
At this point, what would be the downside to open-sourcing the original code and putting it under GPL 3? Why hold onto IP that you aren't making any money off of?
A lot of it probably comes down to IP. A lot of their games contained graphical or sound (especially sound) assets that they licensed from outside sources; relicensing those to GPL would be impossible.
Additionally, some of the games distributed by Ambrosia were written partially or entirely by outside developers. It's not clear if Ambrosia even had the source to all of their games, let alone the rights to relicense it.
In that case I would say the same recursively to all of the different vendors and contractors involved, but that quickly becomes a much more complicated problem than someone just dumping the source online.
Yep, and it's massively complicated by the age of the software. Most of Ambrosia's catalog was released in the 90s -- most of the consulting groups involved have probably long since been acquired or dissolved, any contact information Ambrosia had for the developers is probably stale, and some of the developers may no longer even be alive to grant permission.