So it is severely underbaked but the base gameplay is there. Roughly what you would expect out of a LLM given only the high level objective. I would expect an hour or so of vibe coding would probably result in something reasonably complete before you started bumping up into the context window. I'm honestly kind of impressed that it worked at all given the minuscule amount of human input that went into that prompt.
I'm not quite sure how impressed to be by the LLM's output here. Surely there are quite a few simple Space Invaders implementations that made it into the training corpus. So the amount of work the LLM did here may have been relatively small; more of a simple regurgitation?
What do you think?
That is how Space Invaders originally worked, used strips of colored cellophane to give the B&W graphics color and the aliens moved behind a different colored strip on each level down. So, maybe not an whoops?
Edit: After some reading, I guess it was the second release of Space Invaders which had the aliens change color as they dropped, first version only used the cellophane for a couple parts of the screen.