Preferences

Curious: what monetization strategies do you find most inoffensive?

Paying for the game
How much? Mobile games aren't any less expensive to develop than desktop or console games, but I doubt you'd be willing to pay $50 for one.
> Mobile games aren't any less expensive to develop than desktop or console games,

This is not consistent with my experience. I suspect it's the overly broad nature that is wrong. Mobile games are usually much shorter and much simpler gameplay than desktop/console, which aboslutely are cheaper to make. If what you meant was "the same game on desktop and mobile is similar expense to make" then I agree, but you should specify those constraints as those are important qualifiers.

Depends on the game. I gladly paid for Monument Valley (one of the finest mobile games I ever played) but would never pay for crap like Flappy Bird.
You didn't say how much you'd pay. $50? Monument valley sells for $4 on iOS and $8 on steam.

The numbers on Monument Valley are interesting: https://medium.com/@ustwogames/monument-valley-in-numbers-ye...

> Mobile games aren't any less expensive to develop than desktop or console games

What accounts for that? Even discounting AAA desktop/console games, mobile games are generally expected to have less content and they're written in higher level languages.

20 limit Usally.

This item has no comments currently.

Keyboard Shortcuts

Story Lists

j
Next story
k
Previous story
Shift+j
Last story
Shift+k
First story
o Enter
Go to story URL
c
Go to comments
u
Go to author

Navigation

Shift+t
Go to top stories
Shift+n
Go to new stories
Shift+b
Go to best stories
Shift+a
Go to Ask HN
Shift+s
Go to Show HN

Miscellaneous

?
Show this modal