emehex parent
Curious: what monetization strategies do you find most inoffensive?
Paying for the game
How much? Mobile games aren't any less expensive to develop than desktop or console games, but I doubt you'd be willing to pay $50 for one.
> Mobile games aren't any less expensive to develop than desktop or console games,
This is not consistent with my experience. I suspect it's the overly broad nature that is wrong. Mobile games are usually much shorter and much simpler gameplay than desktop/console, which aboslutely are cheaper to make. If what you meant was "the same game on desktop and mobile is similar expense to make" then I agree, but you should specify those constraints as those are important qualifiers.
Depends on the game. I gladly paid for Monument Valley (one of the finest mobile games I ever played) but would never pay for crap like Flappy Bird.
You didn't say how much you'd pay. $50? Monument valley sells for $4 on iOS and $8 on steam.
The numbers on Monument Valley are interesting: https://medium.com/@ustwogames/monument-valley-in-numbers-ye...
> Mobile games aren't any less expensive to develop than desktop or console games
What accounts for that? Even discounting AAA desktop/console games, mobile games are generally expected to have less content and they're written in higher level languages.
20 limit Usally.